Immersive Work at Mirada

Mobile AR, mixed reality apps and large-scale interactive installations.

Role
Creative direction, technical direction, software architecture, team management
Areas
XR, Installations, Apps
A wide lobby with leather armchairs, its walls covered floor to ceiling by an LED image of a glowing crystal cavern and a fantasy village.

At Mirada, I moved from pipeline architecture into immersive work. I led projects from creative concept through technology selection, software and hardware architecture, and the teams that built them.

Six cards listing my responsibilities on each Mirada project: the mobile AR promo, SILVR, the interactive 180 wall, the Netflix lobby, immersive projection and steerable projection. Most combine creative or technical direction, architecture and team management.
My responsibilities across the Mirada immersive projects.

Projects