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	<title>EddieOffermann dot com</title>
	<link>http://eddieoffermann.com/blog</link>
	<description>The reel, resume and contact resource for Eddie Offermann, Pipeline TD, Visual Effects Scripter, CG VFX and Integration Artist</description>
	<lastBuildDate>Thu, 03 Jun 2010 05:51:18 +0000</lastBuildDate>
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	<item>
		<title>Filesystem Agnosticism on a Visual Effects Pipeline</title>
		<description><![CDATA[I've been doing a bit of coding specifically to make it easy for Big Blue Ceiling to be deployed into a facility that already has an established file structure.
By itself, this is a natural approach - and not that complicated. Because everyone with *any* sort of organization will have arranged their projects by job and [...]]]></description>
		<link>http://eddieoffermann.com/blog/2010/06/03/filesystem-agnosticism-visual-effects-pipeline/</link>
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		<title>What is a VFX Pipeline and what is Big Blue Ceiling?</title>
		<description><![CDATA[I've been working on the spec for Big Blue Ceiling and thought I'd share at least an introduction to what the project will deliver. I've changed jobs recently (still in the vfx software/pipeline/td world) and that, among other things, has interrupted the project a bit but I'm ramping back up on it now.
Below are some [...]]]></description>
		<link>http://eddieoffermann.com/blog/2010/05/21/vfx-pipeline-big-blue-ceiling/</link>
			</item>
	<item>
		<title>Visual Effects Pipeline Projects and Interapplication Communication With Maya</title>
		<description><![CDATA[It's been a while since I updated here, but I thought I'd throw out a tidbit from something I've been working on.
Part of any vfx pipeline project involves making your different software pieces communicate with each other. Part of that, of course, is being able to write common file formats.  Sometimes that's for sharing [...]]]></description>
		<link>http://eddieoffermann.com/blog/2009/03/07/71/</link>
			</item>
	<item>
		<title>The effect of interocular distance and convergence distance on 3d perception</title>
		<description><![CDATA[In order to really make the best use of this article, you may need to visit my actual blog if you're reading this on a mirror such as my livejournal, xanga pages or my LinkedIn, or via an RSS feed, since it contains embedded quicktime movies and such that don't always play nice across those [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/12/24/effect-interocular-distance-convergence-distance-3d-perception/</link>
			</item>
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		<title>Transform matrices: using matrix multiplication for transforming coordinates in 3d space</title>
		<description><![CDATA[As I'd promised earlier, I'll be doing a quick run-through of how matrix multiplication can be used to rotate, scale and translate coordinates through 3d space.  First, though, I'm going to write a little bit about a tool I've been working on and just launched.  Sorry: the actual code for it is proprietary, [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/09/18/transform-matrixes-matrix-multiplication-transforming-coordinates-3d-space/</link>
			</item>
	<item>
		<title>Freakin Maya Transform Matrices</title>
		<description><![CDATA[Matrix math is a bitch.  And it's nigh impossible to find any good resources online.  Every "transform matrix tutorial" or "matrix multiplication lesson" online explains in detail how to multiply matrices together.
That hasn't been my problem for about 25 years now.  I get it.  This is how you multiply a matrix [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/09/12/fucking-maya-transform-matrices/</link>
			</item>
	<item>
		<title>Oh, the paiiiiin!</title>
		<description><![CDATA[Installing pyShake on the laptop today.
It's every bit as painful as it was when I installed it on my old desktop machine.  Maybe a liiiiiittle bit better since at there's a configure for it now, but installing prebuilt binaries really spoils you.
If you've never installed a traditional unix/linux/macosx application,  you're in for a treat. It's [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/08/29/pain_of_pyshake/</link>
			</item>
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		<title>Video game convergence</title>
		<description><![CDATA[I just read that Ubisoft bought Hybride Technologies - a large video game company buying a medium-size visual effects house.  The article had a lot of talk about the future of video games and movies and seemed to miss the point when it quoted recent reviews of "Beowulf" that said it was like a "long [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/07/12/video-game-convergence/</link>
			</item>
	<item>
		<title>Improving tracking/matchmoving on motion blurred footage</title>
		<description><![CDATA[Read this question on cgtalk tonight and thought I'd kick the question and my response out here since I've repeated much this same advice many, many times.
I use Boujou for matchmoving but am tracking 640x480 camera resolution all of the time... I often have shots with handheld very shaky camera and motion blur. Boujou has [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/06/20/improving-trackingmatchmoving-motion-blurred-footage/</link>
			</item>
	<item>
		<title>Cross-platform Mobile Deployment</title>
		<description><![CDATA[
 photo credit: Capture Queen ™I have a side project for iPhone that I'm working on.  There's a patent filing in process, incorporation paperwork to do, all that good stuff - so I won't be doing a lot of specifics about the project until it's ready to go.  It's basically a location-based-services thing [...]]]></description>
		<link>http://eddieoffermann.com/blog/2008/06/15/crossplatform-mobile-deployment/</link>
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