21 Mar 2008 @ 6:47 AM 
 

Stringing multiple shots together in MEL

 

Working late this evening, writing a script that will string a dozen or two individual shots together automatically, linking their camera and element positions together across time.

It's a continuity thing, as well as providing a seed for other artists to do things like fluid sims off of. The goal is to end up with a file with a bunch of individual cameras (one for each shot) and elements that all translate through space as they do in each individual shot.

Basically, if we're right up next to Object A in this shot, and it's moving such-and-such a way, and we're approaching at 5 miles per hour, and we go back 30 seconds in the film, where would the we and the object be in that earlier shot.

Not necessarily glamorous code - but I love it nonetheless.

Tags Categories: Uncategorized Posted By: Eddie
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