

Spent most of the day today working on my website, building another tutorial, and refining the uv-pass retexturing tool.
I had a long time to wait on a couple renders that I'm using in the tutorial, so I kept tweaking the interface. The original version of the tool was created about 3 years ago - and the underlying code hasn't changed. I have gotten a little pickier about how my tools should work though. If there's a process that I'm going to want to do most of the time I use the tool (whether it's a Shake Tool, a MEL or Python tool in Maya, a Sizzle Script, etc, that process should be built into the tool itself. It saves time and annoyance and makes the tool complete.
As a result, I ended up with a tool I like even more. Unfortunately... I won't be posting the real update tonight. It's late, I haven't recorded the final version of the tutorial yet, and I still need to package the latest set of tools for download.
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